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HELLBOUND
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Devlog
Combat Tutorial & Additions
May 13, 2025
by
KyplaysTM
In this update for HELLBOUND the movement & combat tutorials were both completely finished and merged into one single tutorial, the combat tutorial covering how to use special abilities and how to app...
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Movement Tutorial & Additions
May 10, 2025
by
KyplaysTM
In todays HELLBOUND update a large portion of the beginning tutorial was complete, this is a full comprehensive movement guide for the game and players will need to complete this before progressing an...
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Audio updates & additions
May 02, 2025
by
KyplaysTM
In this update for HELLBOUND i felt as if the game lacking audio was impacting how it felt to play massively, so as of now HELLBOUND has a ton of audio for both the player and enemies, a list of which...
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Rage Mode
April 03, 2025
by
KyplaysTM
In todays developer log for HELLBOUND i'm happy to announce that a new way to play is the latest edition to the project! this comes in the form of RAGE. RAGE is a state that players will be forced int...
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Drone Enemy
March 21, 2025
by
KyplaysTM
Added a brand new enemy! this is a done enemy that fires in triple burst and will then move to try "avoid" the player, below is a still image of the drone alongside its movement and firing mode. this...
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Art styles and Enemies
February 28, 2025
by
KyplaysTM
HELLBOUND 1.0.1 In this log I'm happy to announce that HELLBOUND's first enemy has been completely integrated into the tutorial level, this is a golem with some decent AI, nothing too complex, this go...
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GUNS! &
February 23, 2025
by
KyplaysTM
This update is all about finally starting HELLBOUND's combat system, using a model from the unity asset store (will be referenced in the games final state) for a gun i was able to get some pretty sign...
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HELLBOUND'S CREATION
February 21, 2025
by
KyplaysTM
HELLBOUND 1.0.0 First ever devlog! Admittedly a long time coming, thus far HELLBOUND consists of a start menu, basic save system, movement system and an unfinished "Tutorial" scene first off, a look a...
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