GUNS! &
HELLBOUND » Devlog
This update is all about finally starting HELLBOUND's combat system, using a model from the unity asset store (will be referenced in the games final state) for a gun i was able to get some pretty significant progress
To start I was able to add a primary fire which is a simple yellow pellet which fires after a quick recoil animation that i made myself as seen below.
After this I added a secondary fire mode which can be held until the player chooses to release the bullet, when holding right click the player will see the pistol spinning and a UI element will fill to show the alternate firing modes charge percentage, when shot the secondary fire bullet can also bounce off walls!

this mainly concludes todays devlog.
Get HELLBOUND
HELLBOUND
| Status | In development |
| Author | KyplaysTM |
| Genre | Action |
| Tags | 3D, No AI, Singleplayer |
More posts
- HELLBOUND available for downloadMay 17, 2025
- Level 1 and fixesMay 17, 2025
- Combat Tutorial & AdditionsMay 13, 2025
- Movement Tutorial & AdditionsMay 10, 2025
- Audio updates & additionsMay 02, 2025
- Rage ModeApr 03, 2025
- Drone EnemyMar 21, 2025
- Art styles and EnemiesFeb 28, 2025
- HELLBOUND'S CREATIONFeb 21, 2025

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