GUNS! &


This update is all about finally starting HELLBOUND's combat system, using a model from the unity asset store (will be referenced in the games final state) for a gun i was able to get some pretty significant progress

To start I was able to add a primary fire which is a simple yellow pellet which fires after a quick recoil animation that i made myself as seen below.



After this I added a secondary fire mode which can be held until the player chooses to release the bullet, when holding right click the player will see the pistol spinning and a UI element will fill to show the alternate firing modes charge percentage, when shot the secondary fire bullet can also bounce off walls!


this mainly concludes todays devlog.

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