GUNS! &
HELLBOUND » Devlog
This update is all about finally starting HELLBOUND's combat system, using a model from the unity asset store (will be referenced in the games final state) for a gun i was able to get some pretty significant progress
To start I was able to add a primary fire which is a simple yellow pellet which fires after a quick recoil animation that i made myself as seen below.
After this I added a secondary fire mode which can be held until the player chooses to release the bullet, when holding right click the player will see the pistol spinning and a UI element will fill to show the alternate firing modes charge percentage, when shot the secondary fire bullet can also bounce off walls!
this mainly concludes todays devlog.
HELLBOUND
Status | In development |
Author | KyplaysTM |
Genre | Action |
Tags | 3D, No AI, Singleplayer |
More posts
- Combat Tutorial & Additions19 hours ago
- Movement Tutorial & Additions3 days ago
- Audio updates & additions11 days ago
- Rage Mode40 days ago
- Drone Enemy53 days ago
- Art styles and Enemies74 days ago
- HELLBOUND'S CREATION81 days ago
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