GUNS! &
HELLBOUND » Devlog
This update is all about finally starting HELLBOUND's combat system, using a model from the unity asset store (will be referenced in the games final state) for a gun i was able to get some pretty significant progress
To start I was able to add a primary fire which is a simple yellow pellet which fires after a quick recoil animation that i made myself as seen below.
After this I added a secondary fire mode which can be held until the player chooses to release the bullet, when holding right click the player will see the pistol spinning and a UI element will fill to show the alternate firing modes charge percentage, when shot the secondary fire bullet can also bounce off walls!
this mainly concludes todays devlog.
Get HELLBOUND
HELLBOUND
Status | In development |
Author | KyplaysTM |
Genre | Action |
Tags | 3D, No AI, Singleplayer |
More posts
- HELLBOUND available for download50 days ago
- Level 1 and fixes50 days ago
- Combat Tutorial & Additions54 days ago
- Movement Tutorial & Additions56 days ago
- Audio updates & additions65 days ago
- Rage Mode94 days ago
- Drone EnemyMar 21, 2025
- Art styles and EnemiesFeb 28, 2025
- HELLBOUND'S CREATIONFeb 21, 2025
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